Once your game is live, players can request to join. As the host, you decide who gets in — and every decision triggers a notification to the player so they always know where they stand. You can manage requests directly from the game detail page or from the centralized Host Console.Documentation Index
Fetch the complete documentation index at: https://docs.witt-play.com/llms.txt
Use this file to discover all available pages before exploring further.
Where to see pending requests
- Game detail page
- Host Console
Open the game at
/games/{id}. If any requests are pending, a Pending requests card appears between the equipment reminder and the notes card. Each row shows the player’s name and phone number (visible to you only through a secure lookup), with Approve and Decline buttons.The number of pending requests is not shown in the badge on this page — use the Host Console badge for a count across all your games.Approving a request
Click Approve next to the player’s name on either the game detail page or the Host Console. When you approve a request:- The player’s status changes from
pendingtoapproved. - They receive a push notification: “You’re in! [Game title] — The host approved your request.”
- They receive an SMS with the game title, sport, location (city/state), and a link to the game page.
- If you have Hide address until approved turned on, the player can now see the full street address on the game detail page.
The SMS is sent to the phone number associated with the player’s account. If they have not verified a phone number, the push notification is the only delivery channel.
Declining a request
Click Decline (the X button) next to the player’s name. This opens the Decline request dialog.The decline dialog
The dialog shows the player’s name and an optional message field (up to 300 characters). You can:- Leave the message blank to send a generic decline notification
- Write a short note — for example: “Thanks for your interest! This game is for intermediate+ players — hope to see you at a future one.”
Waitlist management
When your game is full (approved player count equals max players), new requests go straight to the waitlist rather than the pending queue. Waitlisted players see a message on the game page: “You’re on the waitlist — we’ll notify you if a spot opens.”Automatic promotion
When an approved player leaves the game, the platform automatically attempts to promote the next person on the waitlist. The promoted player receives a notification that a spot has opened.Manual promotion
You cannot manually promote a waitlisted player from the host UI — promotion is handled automatically when a spot opens. If you want to make room for a specific waitlisted player, you can either increase the max players via the Edit button or ask an approved player to leave.Cancelling a game
To cancel and delete a game, open the game detail page and click the Delete button (visible only to you as the host). A confirmation dialog appears showing:- The game title
- A breakdown of how many approved, pending, and waitlisted players will be notified
approved, pending, or waitlisted status) with the message: “The host cancelled this game. Sorry about that — check the home page for other games.”
If no one has joined yet, no notifications are sent.