A recurring game series lets you schedule multiple sessions of the same game in one form submission. Instead of creating each session manually, you set a start date, a repeat interval, and a session count — and Witt & Play generates all the sessions at once. Each session is fully independent, so players RSVP separately to each one and hosts manage each roster on its own.Documentation Index
Fetch the complete documentation index at: https://docs.witt-play.com/llms.txt
Use this file to discover all available pages before exploring further.
Setting up recurrence
Recurrence is configured in the Make this a recurring game? section of the game creation form. It is off by default.Choose a repeat interval
Select how often the sessions repeat:
The repeat interval is applied from the start date you set. For example, if you pick Weekly and set the start to Saturday at 10:00 AM, the sessions fall on consecutive Saturdays at the same time.
| Option | Interval |
|---|---|
| One-time only | No recurrence (default) |
| Weekly | Every 7 days |
| Every 2 weeks | Every 14 days |
| Monthly | Every 30 days |
Set the number of sessions
When any repeat option other than One-time only is selected, a Number of sessions field appears. Enter a number from 2 to 12. This is the total count including the first session — if you enter 4, you get sessions on weeks 1, 2, 3, and 4.
The maximum is 12 sessions per series. If you need more, create a second series when the first one ends.
How sessions are structured
Independent game records
Each session in a series gets its own unique game ID. This means:- Players must RSVP to each session individually — approval for one session does not carry over to others
- Each session has its own chat thread with its own message history
- Each session has its own roster of approved, pending, and waitlisted players
- You can edit or cancel a session without affecting the others
Series grouping
All sessions created together are linked as a series. This grouping is used to connect related sessions in the platform — you don’t interact with it directly, but it’s what ties recurring sessions together.What is shared across the series
All sessions in a series inherit the same values from the form at creation time:- Title
- Description
- Sport and category
- Location
- Skill level
- Accessibility tags
- Max players
- Reimbursement per player
- Privacy setting
- Notes
Player RSVPs per session
Because each session is a separate game record, players must request to join each session independently. There is no “subscribe to series” feature — a player approved for session 1 is not automatically included in session 2.This design keeps each session’s roster fresh. Players opt in to the specific sessions they can make, which gives you an accurate headcount per session rather than a stale sign-up from weeks ago.