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Documentation Index

Fetch the complete documentation index at: https://docs.witt-play.com/llms.txt

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A recurring game series lets you schedule multiple sessions of the same game in one form submission. Instead of creating each session manually, you set a start date, a repeat interval, and a session count — and Witt & Play generates all the sessions at once. Each session is fully independent, so players RSVP separately to each one and hosts manage each roster on its own.

Setting up recurrence

Recurrence is configured in the Make this a recurring game? section of the game creation form. It is off by default.
1

Choose a repeat interval

Select how often the sessions repeat:
OptionInterval
One-time onlyNo recurrence (default)
WeeklyEvery 7 days
Every 2 weeksEvery 14 days
MonthlyEvery 30 days
The repeat interval is applied from the start date you set. For example, if you pick Weekly and set the start to Saturday at 10:00 AM, the sessions fall on consecutive Saturdays at the same time.
2

Set the number of sessions

When any repeat option other than One-time only is selected, a Number of sessions field appears. Enter a number from 2 to 12. This is the total count including the first session — if you enter 4, you get sessions on weeks 1, 2, 3, and 4.
The maximum is 12 sessions per series. If you need more, create a second series when the first one ends.
3

Submit

Click Post the game. All sessions are created at once. You are redirected to the first session’s game detail page. A success toast confirms: “Created X sessions! Time to round up players.”

How sessions are structured

Independent game records

Each session in a series gets its own unique game ID. This means:
  • Players must RSVP to each session individually — approval for one session does not carry over to others
  • Each session has its own chat thread with its own message history
  • Each session has its own roster of approved, pending, and waitlisted players
  • You can edit or cancel a session without affecting the others

Series grouping

All sessions created together are linked as a series. This grouping is used to connect related sessions in the platform — you don’t interact with it directly, but it’s what ties recurring sessions together.

What is shared across the series

All sessions in a series inherit the same values from the form at creation time:
  • Title
  • Description
  • Sport and category
  • Location
  • Skill level
  • Accessibility tags
  • Max players
  • Reimbursement per player
  • Privacy setting
  • Notes
You can edit any of these per-session after creation using the Edit button on the game detail page.

Player RSVPs per session

Because each session is a separate game record, players must request to join each session independently. There is no “subscribe to series” feature — a player approved for session 1 is not automatically included in session 2.
This design keeps each session’s roster fresh. Players opt in to the specific sessions they can make, which gives you an accurate headcount per session rather than a stale sign-up from weeks ago.
When you approve a player for a session, they receive notifications for that session only. If the same player requests every session, you will see a separate pending request per session in the Host Console.

Managing a series

There is no bulk-edit tool for a series. To update all sessions — for example, to change the location or time — you need to edit each session individually using the Edit button. To end a series early, cancel the sessions you no longer want to run. Cancelling one session does not affect the others.